banner



What To Put In Animation Portfolio For Blizzard Internship

Download the .pdf (137K):


Objective

To create aesthetically-rich virtual worlds in an surround that values personal growth and mentorship.

Skills

  • lowpoly asset cosmos in Blender, Maya, and 3DS Max
  • stylized texture painting in Photoshop and 3D Coat
  • texture map cosmos in Substance Painter and Designer
  • highpoly sculpting in ZBrush
  • map baking in xNormal
  • material authoring, set dressing, and lighting in Unity, Unreal, and Marmoset Toolbag
  • concepting props and environments

Experience


3D Creative person - Blizzard Entertainment

Wintertime 2017 - Present

  • Concepted, modeled, and textured plant, tree, and stone kits to fit the theme of each zone and to be maximally usable past level design.
  • Painted sets of tiling terrain textures that complement each other and work inside a zone'southward color scheme.
  • Modeled, propped, and lit organic interiors (caves) using Blender, 3DS Max, and proprietary editing tools.
  • Lit exterior regions, defining how the sky and sunlight looks over the course of the day-night cycle, during storms, and underwater.
  • Created handpainted, fully-blithe skyboxes.

3D Artist - Demodern

Fall 2016 - Winter 2017

  • Created a modular housing kit with over twoscore house types in a historic recreation of the High german city of Ulm.
  • Synthetic the city in Unity including terrain painting, particle effects, mail effects, and lightmaps baked externally in Blender.
  • Directed external artists in creating primal buildings to a loftier degree of historical accuracy.
  • Worked with the lead programmer to ensure a constant minimum framerate of 90 FPS in a scene with over 8,000 props.

3D Artist - Goodgame Studios - 4th Floor

Spring 2014 - Summertime 2016

  • With the surround art lead, created a style guide for a new IP that fit the art manager's vision and the game's practical requirements.
  • Documented the non-destructive, standardized workflow used by the art team to create stylized textures.
  • Modeled, textured, and placed fundamental regions of game levels in the Unreal Engine.

Environment Creative person - Tale of Tales

Autumn 2012 - Spring 2013

  • Worked remotely with Tale of Tales to create art for the prototype version of the game, An Empty World.
  • Created, lit, and busy draft levels in the Unity engine.
  • Translated the distinctive vector mode of children'south book illustrators Meomi into realtime 3D.

Environment Art Intern - Blizzard Entertainment

Summer 2012

  • Modeled and textured game-set up props for the Earth of Warcraft expansion, Mists of Pandaria.
  • Painted concepts for original game assets, with a focus on plants and copse.
  • Produced texture variants for existing assets to create a more visually-consequent game earth.

Art Intern - Pixo Grouping (formerly Pixofactor)

Summer 2011

  • Modeled, unwrapped,and textured an iOS-spec 3D surroundings in under fifty,000 tris.
  • Created concept paintings for the iOS and Android game, Gaslight.
  • Created how-do-you-do-res props for a promotional 3D brusk film.

Education


Boosted Classes

  • CGMA - Plants and Vegetation for Games with Jeremy Huxley, November 2020
  • Illustration mentorship with Garrett Hanna, December 2019
  • CGMA - Fundamentals of Blueprint with Tyler Edlin, July 2019
  • Schoolism - Fundamentals of Lighting with Sam Nielson, October 2018

Savannah College of Art and Design

May 2012

  • Master of Fine Fine art in Interactive Design and Game Development
  • 4.0 GPA

Michigan State University, Honors College

December 2010

  • Bachelor of Arts in Telecommunication, Information Studies & Media
  • Bachelor of Fine Arts in Studio Art, graphic pattern concentration
  • Game Design and Evolution Specialization

Awards

  • 2012 - Winner of the get-go Blizzard Entertainment Student Art Contest
  • 2012 - Reveal, Best Student-Created Game at Meaningful Play 2012
  • 2011 - SCAD Entelechy Award for Best Grapheme and Nugget Pattern for the model "Pestilence"

Source: https://www.pixelbutterfly.com/resume.html

Posted by: harrispresucest.blogspot.com

0 Response to "What To Put In Animation Portfolio For Blizzard Internship"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel