New Anthem patch removes respawn restrictions and improves endgame loot
Anthem launched on Xbox One and PC a few weeks ago. Every bit with whatever online game at launch, it has some surprisingly strange bugs that BioWare is working on. Anthem is a shared-globe 3rd-person shooter from BioWare. BioWare is the studio behind famous franchises like Dragon Age and Mass Effect. Just like Destiny, the developer wants to support the game for the next ten years.
Today, the programmer released a 4 GB patch. Yous tin download it right at present on your systems. Here is a list of all the fixes coming to Anthem with this patch, and some that are planned for the future.
High level fixes and changes
- Respawn restrictions have been removed. Respawn timers are now based on the activity a histrion is in. Agent Missions and others at present accept a respawn timer of 10 seconds. Strongholds, Legendary Contracts, and other endgame missions now have a respawn timer of 30 seconds.
- Common and Uncommon drops volition no longer announced for players that are Level 30.
- Improved stability for all platforms.
- Stock-still a number of audio issues that could cause audio to drib out.
General fixes and improvements
- Fixed a number of bug that were blocking players from accessing the Forge.
- All missions should at present properly terminate when all weather have been met.
- The inbox now properly displays data on PC.
- Fixed an issue that would cause players to be unable to interact with characters in Fort Tarsis.
- The vault is no longer accessible from the Forge as this improves functioning.
- Stock-still an issue that would cause the game to hang when entering menus while on an expedition.
- Titans will no longer respawn on missions after they are defeated.
- Server shutdown messages should now appear less often.
- The ability to Quickplay into a Stronghold has been added back to the game.
- Mouse Push 4 is no longer jump to the back button for PC players.
- Crashes that occurred while selecting certain chat options when interacting with a character have been fixed.
- Players should no longer get stuck at the end of the 'Tomb of General Tarsis' mission.
- Players should now run into less issues during Quickplay missions.
- Players should no longer get stuck behind fogwalls on missions or in strongholds equally frequently.
- Players should at present receive credit for the 'There Be Giants' challenge when they are downed and when the effect is active.
- Improved the audio when defeating creatures to provide improve feedback.
- Changed wording for server shutdown messaging to better indicate that it is just the players server shutting down.
- Players may now launch an expedition from anywhere within the launch bay and Fort Tarsis.
- It should at present be harder for players to get stun locked past sure enemy compositions.
- The values on max flight fourth dimension inscriptions have been increased.
- The appearance of the N7 vinyl on 'Legion of Dawn' armor has been improved.
- Haluk will now properly confront players during sure dialogue scenes.
- The bulletin 'Open the Cortex to rails the legionnaire Challenges'' will no longer pop upwards after completing the appropriate challenges.
Strongholds
- Fixed an issue that would cause players to get stuck at the entrance to the sewers in the 'Temple of the Scar' Stronghold.
Creature Updates
- We have made several balance changes to Titans.
- Reduced overall damage mitigation from 100 percent to between 70 to 75 percent depending on the damage type.
- Increased the time that weakpoints are exposed.
- Fixed an issue that prevented furnishings from applying and thus preventing combos.
- Increased the damage the Titan takes from weakpoint hits.
- Bottom Titan'due south weakpoints have been inverse to ever exist active.
- Improved the collision on the ring and seeking projectile attacks, making them easier to dodge.
- Decreased the radius of the seeking projectile assail.
- Decreased the impairment washed by the self-destruct power.
- Frozen Scar Enforcers and Scrappers can no longer motion or attack while frozen.
- The Monitor's wellness has been greatly reduced in the Center of Rage Stronghold.
- Players will be less probable to be repeatedly staggered by heavy attacks.
- Adjusted the forcefulness applied by some creature attacks which will lower the frequency of player'southward being staggered.
Damage and item scaling changes
- Adjusted the damage scaling of secondary impairment sources. These now scale with Average Item Ability. This will permit these impairment sources to better scale in the Grandmaster Difficulties.
- Item Ability scaling has changed to better reverberate the bodily ability of the item based on its rarity. This is applied to all items retroactively.
Gameplay bug fixes
- The Ultimate ability bar will no longer appear full at the start of a mission when it isn't actually full.
- Weapon recoil volition now stop if you're looking straight upwardly.
- Fixed a number of animation issues that could occur when the Colossus was using its shield.
- It should no longer be possible for the Interceptor to become Frozen while starting upward their Ultimate.
- Interceptor Aura damage volition now deal the correct type of damage based on the active aura.
- Players tin no longer equip abilities from one Javelin to another.
- The Colossus can at present use gear faster afterward beingness attacked past a heavy hit from enemies.
- The Colossus can now shield charge through destructible objects such equally explosive canisters or harvest nodes.
- The Colossus now recovers faster after crashing into walls.
Item residual updates
- Increased the base of operations wellness of Wind Wall and Barrier Point to provide amend scaling in higher difficulties. The elapsing of these has been reduced,too.
- Burst Mortar's damage has been increased to 300, up from 145 and its cooldown has been reduced to vi seconds, down from 10 seconds.
- Flak Cannon'southward damage has been increased to 42, up from 30.
- Battle Cry's description has been updated to explain that information technology likewise reduces the resistances of affected targets.
- Wraith Strike's damage has been increased to 250, up from 200 and it will now apply elemental effect to targets based on the agile aura.
Item issues fixes
- Wind Wall should no longer block or interfere with other thespian abilities.
- Ranger Grenadier Component will now correctly lower the cooldown of grenade abilities.
- Stock-still an issue where certain weapons were not firing where the crosshairs were aimed.
- The Ice Boom power for the Storm javelin now has the primer icon correctly displayed.
Inscription bug fixes
- The Thruster Delay Recovery inscription is now correctly applying a bonus.
- The Overheat Delay Recovery inscription is now correctly applying a bonus.
- The Weapon Reload Bonus inscription is now correctly applying a bonus.
Masterwork detail balance updates
- Increased the base damage of many Masterwork Weapons.
Masterwork item issues fixes
- Ralner'due south Blaze will no longer roll with incorrect inscriptions.
- Ablative Shielding now provides the proper boost in shield and armor.
- Badge of Destruction will now generate more ultimate charge when triggered,
- It should no longer be possible to stack the upshot from Gunslinger's Marking more than once.
Upcoming fixes
- When loading into the game for the offset fourth dimension afterward a patch the Shields and Armor on a Javelin will be incorrect. The first time a player enters and exits Freeplay or any other activity the issue will set itself.
- Players are not receiving their Level xx Match Consumables. Players were granted item blueprints instead of the recipes when they striking this level previously.
- Some players may feel sound crackling while in Fort Tarsis.
- There may be some instances where players are unable to quit out of a Quickplay mission through the map.
- A number of challenges may not be tracking properly, such as the objectives under the 'Legendary Freelancer' challenge.
- Some players may run into a issues where they are unable to interact with whatsoever objects or players.
- Visual effects on Javelin thrusters are not functioning properly while stormy conditions is present in game.
- Inactivity letters may not be able to exist dismissed later a thespian returns from being away.
- There are a number of Origin mistake letters that some PC players may encounter, including Origin showing that information technology is offline when it actually online and that the friends listing is accessible when in offline way.
- The interface may not display events for some players when an event has spawned nearby in Freeplay.
- There is a issues where armor pips can alter in between activities.
Hopefully this patch volition fix a number of issues. You tin take a consummate list of all the issues and fixes being worked on on the main page.
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Anthem is an upcoming shared world third-person shooter from BioWare. BioWare is the studio behind famous franchises like Dragon Historic period and Mass Effect.
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